add gaming layer
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@@ -5,6 +5,7 @@
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#include <zephyr/dt-bindings/input/input-event-codes.h>
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#include <behaviors.dtsi>
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#include <dt-bindings/zmk/bt.h>
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#include <dt-bindings/zmk/ext_power.h>
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#include <dt-bindings/zmk/keys.h>
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#include <dt-bindings/zmk/outputs.h>
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#include <dt-bindings/zmk/pointing.h>
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@@ -57,7 +58,7 @@
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bindings = <
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&kp GRAVE &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &trans &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &to 4
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&msc SCRL_UP &kp C_VOLUME_DOWN &kp C_PREVIOUS &kp UP &kp C_NEXT &kp C_VOLUME_UP &trans &rgb_ug RGB_HUD &rgb_ug RGB_HUI &kp INS &kp DEL &kp MINUS &kp EQUAL
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&msc SCRL_DOWN &trans &kp LEFT &kp DOWN &kp RIGHT &to 4 &trans &rgb_ug RGB_SAD &rgb_ug RGB_SAI &kp HOME &kp END &kp LEFT_BRACKET &kp RIGHT_BRACKET
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&msc SCRL_DOWN &trans &kp LEFT &kp DOWN &kp RIGHT &to 5 &trans &rgb_ug RGB_SAD &rgb_ug RGB_SAI &kp HOME &kp END &kp LEFT_BRACKET &kp RIGHT_BRACKET
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&trans &trans &rgb_ug RGB_TOG &rgb_ug RGB_EFF &rgb_ug RGB_SPD &rgb_ug RGB_SPI &trans &rgb_ug RGB_BRD &rgb_ug RGB_BRI &kp PG_UP &kp PG_DN &kp F12 &trans
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&kp C_PLAY_PAUSE &trans &trans &mo 2 &trans &trans &trans &trans &trans &mo 2 &trans &trans
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>;
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@@ -69,9 +70,9 @@
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Layer2 {
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bindings = <
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&kp TILDE &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &trans &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans
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&trans &bt BT_CLR &bt BT_CLR_ALL &trans &trans &trans &trans &trans &trans &kp F11 &kp F12 &kp UNDER &kp PLUS
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&trans &out OUT_USB &out OUT_BLE &trans &trans &trans &trans &trans &trans &trans &trans &kp LBRC &kp RBRC
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&trans &sys_reset &trans &bootloader &trans &trans &trans &trans &trans &sys_reset &soft_off &bootloader &trans
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&bt BT_CLR &bt BT_CLR_ALL &trans &trans &trans &trans &trans &rgb_ug RGB_HUD &rgb_ug RGB_HUI &kp F11 &kp F12 &kp UNDER &kp PLUS
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&out OUT_TOG &ext_power EP_TOG &trans &trans &trans &trans &trans &rgb_ug RGB_SAD &rgb_ug RGB_SAI &trans &trans &kp LBRC &kp RBRC
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&bootloader &sys_reset &rgb_ug RGB_TOG &rgb_ug RGB_EFF &rgb_ug RGB_SPD &rgb_ug RGB_SPI &trans &rgb_ug RGB_BRD &rgb_ug RGB_BRI &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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>;
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@@ -101,5 +102,18 @@
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label = "Layer 4";
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};
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Gaming {
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bindings = <
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&kp ESC &kp NUMBER_1 &kp NUMBER_2 &kp NUMBER_3 &kp NUMBER_4 &kp NUMBER_5 &none &none &none &none &none &none &none
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&kp U &kp TAB &kp Q &kp W &kp E &kp R &none &none &none &none &none &none &none
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&kp I &kp LEFT_SHIFT &kp A &kp S &kp D &kp F &none &none &none &none &none &none &none
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&kp O &kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none &none &none
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&to 0 &kp J &kp K &kp L &kp SPACE &kp ENTER &none &none &none &none &none &none
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>;
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label = "Gaming";
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sensor-bindings = <&inc_dec_kp C_VOL_UP C_VOL_DN>;
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};
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};
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};
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